Our Mission

Our Mission

As a leading US-based augmented and virtual reality developers, we are dedicated to transforming on the job training (OJT) of organizations across all industries through the use of our cutting-edge technology. Our mission is to empower companies to deploy and take advantage of our cutting-edge virtual and augmented reality solutions.

Our dedicated technical team provides professional services and unparalleled quality in customized solutions, designed to fit your needs and training programs. We hope to ignite the spark of digital transformation in your organization.

As a leading US-based augmented and virtual reality developers, we are dedicated to transforming on the job training (OJT) of organizations across all industries through the use of our cutting-edge technology. Our mission is to empower companies to deploy and take advantage of our cutting-edge virtual and augmented reality solutions.

Our dedicated technical team provides professional services and unparalleled quality in customized solutions, designed to fit your needs and training programs. We hope to ignite the spark of digital transformation in your organization.

Without VRARRI:

Without VRARRI:

OJT can involve watching videos, reading and signing paperwork, or taking classes on proper conduct which can range from a day to a few months depending on the industry without using VRARRI's training programs.

With VRARRI:

With VRARRI:

With VRARRI, we can reduce the time needed for OJT in any line of work by offering efficient, economical, and easy-to-use training that reduces personal risk while giving employees and customers invaluable support.

Our Technology

Our Technology

The experts at VRARRI create cutting-edge training simulations aimed to reduce the time taken for on-the-job training (OJT). Our simulations are accessible on multiple devices, from VR headset to PC, by utilizing WebGL, a graphics application programming interface (API). By using WebGL, VRARRI provides platform-independent 2D and 3D graphics on any supported browser. See if your browser supports WebGL here.


The graphics and simulations supported by WebGL are available in multiple of degrees of freedom.

Degrees of freedom (DoF) refers to the number of basic ways a rigid object can move through 3D space. There are six total degrees of freedom; three for rotational movement and three for translational movement. Rotational movement refers to movement around the x, y, and z axes, commonly referred to as pitch, yaw, and roll. Translational movement is along the same axes, but can be thought of as moving forward or backward, left or right, and up or down.

Degrees of freedom (DoF) refers to the number of basic ways a rigid object can move through 3D space. There are six total degrees of freedom; three for rotational movement and three for translational movement. Rotational movement refers to movement around the x, y, and z axes, commonly referred to as pitch, yaw, and roll. Translational movement is along the same axes, but can be thought of as moving forward or backward, left or right, and up or down.

Yaw

Yaw

Pitch

Pitch

Roll

Roll

X Axis

X Axis

Y Axis

Y Axis

Z Axis

Z Axis

Our simulations can be created in 3DoF or 6DoF, depending on your needs.

Our simulations can be created in 3DoF or 6DoF, depending on your needs.

3 Degrees of Freedom (D0F)

3 Degrees of Freedom (D0F)

3 Degrees of Freedom (D0F)

360 Video

360 Video

With 3DoF, the headset can track rotational movement. That means it can track whether the user has turned their head left or right, tilted it up or down, or pivoted left and right.

With 3DoF, the headset can track rotational movement. That means it can track whether the user has turned their head left or right, tilted it up or down, or pivoted left and right.

6 Degrees of Freedom (D0F)

6 Degrees of Freedom (D0F)

6 Degrees of Freedom (D0F)

Room-Scale Experiences

Room-Scale Experiences

With 6DoF, the headset can track translational movement as well as rotational movement. That means it can track whether the user has moved forward, backward, laterally, or vertically, as well as tilting, turning, or pivoting their head.
An added benefit of 6DoF is that it allows for 3D modeling and computer graphics, often called 3DCG.

With 6DoF, the headset can track translational movement as well as rotational movement. That means it can track whether the user has moved forward, backward, laterally, or vertically, as well as tilting, turning, or pivoting their head.
An added benefit of 6DoF is that it allows for 3D modeling and computer graphics, often called 3DCG.

See what works for you!

See what works for you!

Capabilities

3DoF (360 video)

6DoF (3DCG)

Zoom + Instruction

Scenario Based Training

Yes

Yes

No

Real-Time Communication

No

Yes

Yes

Ability to Approach Objects

No

Yes

Yes

Self-Assessment*

Yes

Yes

No

Ability to Interact with Objects

No

Yes

No

Multiplayer Training

No

Yes

Yes*

Cost

Expensive (actor,

camera man, etc)

Expensive (~$3K/3

weeks per module)

Very Cheap

Capabilities

3DoF

(360 video)

6DoF

(3DCG)

Zoom +

Instruction

Scenario Based Training

Yes

Yes

No

Real-Time Communication

No

Yes

Yes

Ability to Approach Objects

No

Yes

Yes

Self-Assessment*

Yes

Yes

No

Ability to Interact with Objects

No

Yes

No

Multiplayer Training

No

Yes

Yes**

Cost

Expensive

Expensive

Very Cheap

Capabilities

3DoF

(360

video)

6DoF

(3DCG)

Zoom +

Instruction

Scenario Based Training

Yes

Yes

No

Real-Time Communication

No

Yes

Yes

Ability to Approach Objects

No

Yes

Yes

Self-Assessment*

Yes

Yes

No

Ability to Interact with Objects

No

Yes

No

Multiplayer Training

No

Yes

Yes**

Cost

Expensive

Expensive

Very Cheap

*The ability to perform self-assessment involves two-way interactions with the trainer showing the trainee how to perform the given task.

*Zoom+Instruction can allow for multi-player training as long as the trainer and trainee have the object/environment needed for the given task.

*The ability to perform self-assessment involves two-way interactions with the trainer showing the trainee how to perform the given task.

**Zoom+Instruction can allow for multi-player training as long as the trainer and trainee have the object/environment needed for the given task.

Our Team

Meet the creative masterminds revolutionizing the VR & AR industry with their unparalleled expertise and dedication to pushing the boundaries of reality.

Thomas Kobayashi

Alum of Waseda University, School of International Liberal Studies. Member of the University

rowing team.

Worked at Japan M&A Center for 5 years, as the youngest manager of healthcare industry. Received many awards including annual best advisor with all time record.

The largest pharmacy in Japan was his client.

Masaru Ohnogi

Co-founder US CEO of Third Verse Former US CEO of gumi ($1 billion IPO), co-founder of gumi Cryptos Capital (early investor in Opensea, 1 inch, Celcius, YGG, Origin, Theta, DiFi Alliance) Co-founder The VR Fund co-founder. (Epic Games, Rec Room, Wave, Theta, Mona)

Former COO of Kaleidozone, Inc.


Founding Member of Kaleidozone, developed 16+ VR Games and managed 26 VR arcades; has a deep understanding of various VR industries, including the healthcare sector training young surgeons in VR, worked on VR metaverse concepts, developing over a dozen VR applications for industrial training and factory machine training, and deep understanding of various VR industries, including working on multiplayer network protocols for training modules.

Chad Ritsema

Formerly the manager of the Interactive Design Program (XR) at Lucid Motors, he has directed many 360-degree videos for corporations in his previous roles.

Collaborated with global companies in diverse industries for over 20 years.

M.S. in Engineering (Information Science, VR) from the University of Tokyo, MBA from UC Berkeley, and prior to McKinsey, product and strategy leadership as Head of Product at StriVR (largest VR training company, raised about 11.2 billion yen) and Product Lead at Meta for global companies and users experience.

Our Team

Meet the creative masterminds revolutionizing the VR & AR industry with their unparalleled expertise and dedication to pushing the boundaries of reality.

Thomas Kobayashi

Alum of Waseda University, School of International Liberal Studies. Member of the University

rowing team.

Worked at Japan M&A Center for 5 years, as the youngest manager of healthcare industry. Received many awards including annual best advisor with all time record.

The largest pharmacy in Japan was his client.

Masaru Ohnogi

Co-founder US CEO of Third Verse Former US CEO of gumi ($1 billion IPO), co-founder of gumi Cryptos Capital (early investor in Opensea, 1 inch, Celcius, YGG, Origin, Theta, DiFi Alliance) Co-founder The VR Fund co-founder. (Epic Games, Rec Room, Wave, Theta, Mona)

Former COO of Kaleidozone, Inc.


Founding Member of Kaleidozone, developed 16+ VR Games and managed 26 VR arcades; has a deep understanding of various VR industries, including the healthcare sector training young surgeons in VR, worked on VR metaverse concepts, developing over a dozen VR applications for industrial training and factory machine training, and deep understanding of various VR industries, including working on multiplayer network protocols for training modules.

Chad Ritsema

Formerly the manager of the Interactive Design Program (XR) at Lucid Motors, he has directed many 360-degree videos for corporations in his previous roles.

Collaborated with global companies in diverse industries for over 20 years.

M.S. in Engineering (Information Science, VR) from the University of Tokyo, MBA from UC Berkeley, and prior to McKinsey, product and strategy leadership as Head of Product at StriVR (largest VR training company, raised about 11.2 billion yen) and Product Lead at Meta for global companies and users experience.

Our Team

Meet the creative masterminds revolutionizing the VR & AR industry with their unparalleled expertise and dedication to pushing the boundaries of reality.

Thomas Kobayashi

Alum of Waseda University, School of International Liberal Studies. Member of the University

rowing team.

Worked at Japan M&A Center for 5 years, as the youngest manager of healthcare industry. Received many awards including annual best advisor with all time record.

The largest pharmacy in Japan was his client.

Masaru Ohnogi

Co-founder US CEO of Third Verse Former US CEO of gumi ($1 billion IPO), co-founder of gumi Cryptos Capital (early investor in Opensea, 1 inch, Celcius, YGG, Origin, Theta, DiFi Alliance) Co-founder The VR Fund co-founder. (Epic Games, Rec Room, Wave, Theta, Mona)

Former COO of Kaleidozone, Inc.


Founding Member of Kaleidozone, developed 16+ VR Games and managed 26 VR arcades; has a deep understanding of various VR industries, including the healthcare sector training young surgeons in VR, worked on VR metaverse concepts, developing over a dozen VR applications for industrial training and factory machine training, and deep understanding of various VR industries, including working on multiplayer network protocols for training modules.

Chad Ritsema

Formerly the manager of the Interactive Design Program (XR) at Lucid Motors, he has directed many 360-degree videos for corporations in his previous roles.

Collaborated with global companies in diverse industries for over 20 years.

M.S. in Engineering (Information Science, VR) from the University of Tokyo, MBA from UC Berkeley, and prior to McKinsey, product and strategy leadership as Head of Product at StriVR (largest VR training company, raised about 11.2 billion yen) and Product Lead at Meta for global companies and users experience.

Headquarters

Headquarters

VRARRI is US based, with the headquarters in San Francisco, California.

VRARRI is US based, with the headquarters in San Francisco, California.

Visit Us

1 Embarcadero Center

San Francisco, California 94111

Visit Us

1 Embarcadero Center

San Francisco, California 94111

Call Us

+1 (415) 815 - 5016

Call Us

+1 (415) 815 - 5016

Write Us

info@vrarri.com

Write Us

info@vrarri.com

Sunnyvale Office

440 N Wolfe Road

Sunnyvale, California 94085, USA

Sunnyvale Office

440 N Wolfe Road

Sunnyvale, California 94085, USA

India Office

659B, Ram Nagar S

Madipakkam, Chennai 600091, India

India Office

659B, Ram Nagar S

Madipakkam, Chennai 600091, India

Japan Office

3F Sakuragaoka Front II, 16-13

Sakuragaoka-cho

Shibuya-ku, Tokyo 150-0031, Japan

Japan Office

3F Sakuragaoka Front II, 16-13

Sakuragaoka-cho

Shibuya-ku, Tokyo 150-0031, Japan

Contact Us

Contact Us

Contact Us

1 Embarcader Center, San Francisco, CA 94111 | +1 (415) 815 - 5016 | info@vrarri.com

Copyright © 2023 All Rights Reserved By VR AR Research Institute

1 Embarcader Center, San Francisco, CA 94111 | +1 (415) 815 - 5016 | info@vrarri.com

Copyright © 2023 All Rights Reserved By VR AR Research Institute

1 Embarcader Center, San Francisco, CA 94111 | +1 (415) 815 - 5016 | info@vrarri.com

Copyright © 2023 All Rights Reserved By VR AR Research Institute