
About VRARRI
About VRARRI
Our Mission
Our Mission
As a leading US-based augmented and virtual reality developers, we are dedicated to transforming on the job training (OJT) of organizations across all industries through the use of our cutting-edge technology. Our mission is to empower companies to deploy and take advantage of our cutting-edge virtual and augmented reality solutions.
Our dedicated technical team provides professional services and unparalleled quality in customized solutions, designed to fit your needs and training programs. We hope to ignite the spark of digital transformation in your organization.
As a leading US-based augmented and virtual reality developers, we are dedicated to transforming on the job training (OJT) of organizations across all industries through the use of our cutting-edge technology. Our mission is to empower companies to deploy and take advantage of our cutting-edge virtual and augmented reality solutions.
Our dedicated technical team provides professional services and unparalleled quality in customized solutions, designed to fit your needs and training programs. We hope to ignite the spark of digital transformation in your organization.
Without VRARRI:
Without VRARRI:
OJT can involve watching videos, reading and signing paperwork, or taking classes on proper conduct which can range from a day to a few months depending on the industry without using VRARRI's training programs.

With VRARRI:
With VRARRI:
With VRARRI, we can reduce the time needed for OJT in any line of work by offering efficient, economical, and easy-to-use training that reduces personal risk while giving employees and customers invaluable support.

Our Technology
Our Technology
The experts at VRARRI create cutting-edge training simulations aimed to reduce the time taken for on-the-job training (OJT). Our simulations are accessible on multiple devices, from VR headset to PC, by utilizing WebGL, a graphics application programming interface (API). By using WebGL, VRARRI provides platform-independent 2D and 3D graphics on any supported browser. See if your browser supports WebGL here.
The graphics and simulations supported by WebGL are available in multiple of degrees of freedom.
Degrees of freedom (DoF) refers to the number of basic ways a rigid object can move through 3D space. There are six total degrees of freedom; three for rotational movement and three for translational movement. Rotational movement refers to movement around the x, y, and z axes, commonly referred to as pitch, yaw, and roll. Translational movement is along the same axes, but can be thought of as moving forward or backward, left or right, and up or down.
Degrees of freedom (DoF) refers to the number of basic ways a rigid object can move through 3D space. There are six total degrees of freedom; three for rotational movement and three for translational movement. Rotational movement refers to movement around the x, y, and z axes, commonly referred to as pitch, yaw, and roll. Translational movement is along the same axes, but can be thought of as moving forward or backward, left or right, and up or down.
Yaw
Yaw
Pitch
Pitch
Roll
Roll
X Axis
X Axis
Y Axis
Y Axis
Z Axis
Z Axis
Our simulations can be created in 3DoF or 6DoF, depending on your needs.
Our simulations can be created in 3DoF or 6DoF, depending on your needs.

3 Degrees of Freedom (D0F)
3 Degrees of Freedom (D0F)
3 Degrees of Freedom (D0F)
360 Video
360 Video
With 3DoF, the headset can track rotational movement. That means it can track whether the user has turned their head left or right, tilted it up or down, or pivoted left and right.
With 3DoF, the headset can track rotational movement. That means it can track whether the user has turned their head left or right, tilted it up or down, or pivoted left and right.
6 Degrees of Freedom (D0F)
6 Degrees of Freedom (D0F)
6 Degrees of Freedom (D0F)
Room-Scale Experiences
Room-Scale Experiences
With 6DoF, the headset can track translational movement as well as rotational movement. That means it can track whether the user has moved forward, backward, laterally, or vertically, as well as tilting, turning, or pivoting their head.
An added benefit of 6DoF is that it allows for 3D modeling and computer graphics, often called 3DCG.
With 6DoF, the headset can track translational movement as well as rotational movement. That means it can track whether the user has moved forward, backward, laterally, or vertically, as well as tilting, turning, or pivoting their head.
An added benefit of 6DoF is that it allows for 3D modeling and computer graphics, often called 3DCG.

See what works for you!
See what works for you!
Capabilities
3DoF (360 video)
6DoF (3DCG)
Zoom + Instruction
Scenario Based Training
Yes
Yes
No
Real-Time Communication
No
Yes
Yes
Ability to Approach Objects
No
Yes
Yes
Self-Assessment*
Yes
Yes
No
Ability to Interact with Objects
No
Yes
No
Multiplayer Training
No
Yes
Yes*
Cost
Expensive (actor,
camera man, etc)
Expensive (~$3K/3
weeks per module)
Very Cheap
Capabilities
3DoF
(360 video)
6DoF
(3DCG)
Zoom +
Instruction
Scenario Based Training
Yes
Yes
No
Real-Time Communication
No
Yes
Yes
Ability to Approach Objects
No
Yes
Yes
Self-Assessment*
Yes
Yes
No
Ability to Interact with Objects
No
Yes
No
Multiplayer Training
No
Yes
Yes**
Cost
Expensive
Expensive
Very Cheap
Capabilities
3DoF
(360
video)
6DoF
(3DCG)
Zoom +
Instruction
Scenario Based Training
Yes
Yes
No
Real-Time Communication
No
Yes
Yes
Ability to Approach Objects
No
Yes
Yes
Self-Assessment*
Yes
Yes
No
Ability to Interact with Objects
No
Yes
No
Multiplayer Training
No
Yes
Yes**
Cost
Expensive
Expensive
Very Cheap
*The ability to perform self-assessment involves two-way interactions with the trainer showing the trainee how to perform the given task.
*Zoom+Instruction can allow for multi-player training as long as the trainer and trainee have the object/environment needed for the given task.
*The ability to perform self-assessment involves two-way interactions with the trainer showing the trainee how to perform the given task.
**Zoom+Instruction can allow for multi-player training as long as the trainer and trainee have the object/environment needed for the given task.
Our Team
Meet the creative masterminds revolutionizing the VR & AR industry with their unparalleled expertise and dedication to pushing the boundaries of reality.

Thomas Kobayashi
Alum of Waseda University, School of International Liberal Studies. Member of the University
rowing team.
Worked at Japan M&A Center for 5 years, as the youngest manager of healthcare industry. Received many awards including annual best advisor with all time record.
The largest pharmacy in Japan was his client.

Masaru Ohnogi
Co-founder US CEO of Third Verse Former US CEO of gumi ($1 billion IPO), co-founder of gumi Cryptos Capital (early investor in Opensea, 1 inch, Celcius, YGG, Origin, Theta, DiFi Alliance) Co-founder The VR Fund co-founder. (Epic Games, Rec Room, Wave, Theta, Mona)

Ramsekar S.
Former COO of Kaleidozone, Inc.
Founding Member of Kaleidozone, developed 16+ VR Games and managed 26 VR arcades; has a deep understanding of various VR industries, including the healthcare sector training young surgeons in VR, worked on VR metaverse concepts, developing over a dozen VR applications for industrial training and factory machine training, and deep understanding of various VR industries, including working on multiplayer network protocols for training modules.

Chad Ritsema
Formerly the manager of the Interactive Design Program (XR) at Lucid Motors, he has directed many 360-degree videos for corporations in his previous roles.
Collaborated with global companies in diverse industries for over 20 years.

Taku Kawane
M.S. in Engineering (Information Science, VR) from the University of Tokyo, MBA from UC Berkeley, and prior to McKinsey, product and strategy leadership as Head of Product at StriVR (largest VR training company, raised about 11.2 billion yen) and Product Lead at Meta for global companies and users experience.
Our Team
Meet the creative masterminds revolutionizing the VR & AR industry with their unparalleled expertise and dedication to pushing the boundaries of reality.

Thomas Kobayashi
Alum of Waseda University, School of International Liberal Studies. Member of the University
rowing team.
Worked at Japan M&A Center for 5 years, as the youngest manager of healthcare industry. Received many awards including annual best advisor with all time record.
The largest pharmacy in Japan was his client.

Masaru Ohnogi
Co-founder US CEO of Third Verse Former US CEO of gumi ($1 billion IPO), co-founder of gumi Cryptos Capital (early investor in Opensea, 1 inch, Celcius, YGG, Origin, Theta, DiFi Alliance) Co-founder The VR Fund co-founder. (Epic Games, Rec Room, Wave, Theta, Mona)

Ramsekar S.
Former COO of Kaleidozone, Inc.
Founding Member of Kaleidozone, developed 16+ VR Games and managed 26 VR arcades; has a deep understanding of various VR industries, including the healthcare sector training young surgeons in VR, worked on VR metaverse concepts, developing over a dozen VR applications for industrial training and factory machine training, and deep understanding of various VR industries, including working on multiplayer network protocols for training modules.

Chad Ritsema
Formerly the manager of the Interactive Design Program (XR) at Lucid Motors, he has directed many 360-degree videos for corporations in his previous roles.
Collaborated with global companies in diverse industries for over 20 years.

Taku Kawane
M.S. in Engineering (Information Science, VR) from the University of Tokyo, MBA from UC Berkeley, and prior to McKinsey, product and strategy leadership as Head of Product at StriVR (largest VR training company, raised about 11.2 billion yen) and Product Lead at Meta for global companies and users experience.
Our Team
Meet the creative masterminds revolutionizing the VR & AR industry with their unparalleled expertise and dedication to pushing the boundaries of reality.

Thomas Kobayashi
Alum of Waseda University, School of International Liberal Studies. Member of the University
rowing team.
Worked at Japan M&A Center for 5 years, as the youngest manager of healthcare industry. Received many awards including annual best advisor with all time record.
The largest pharmacy in Japan was his client.

Masaru Ohnogi
Co-founder US CEO of Third Verse Former US CEO of gumi ($1 billion IPO), co-founder of gumi Cryptos Capital (early investor in Opensea, 1 inch, Celcius, YGG, Origin, Theta, DiFi Alliance) Co-founder The VR Fund co-founder. (Epic Games, Rec Room, Wave, Theta, Mona)

Ramsekar S.
Former COO of Kaleidozone, Inc.
Founding Member of Kaleidozone, developed 16+ VR Games and managed 26 VR arcades; has a deep understanding of various VR industries, including the healthcare sector training young surgeons in VR, worked on VR metaverse concepts, developing over a dozen VR applications for industrial training and factory machine training, and deep understanding of various VR industries, including working on multiplayer network protocols for training modules.

Chad Ritsema
Formerly the manager of the Interactive Design Program (XR) at Lucid Motors, he has directed many 360-degree videos for corporations in his previous roles.
Collaborated with global companies in diverse industries for over 20 years.

Taku Kawane
M.S. in Engineering (Information Science, VR) from the University of Tokyo, MBA from UC Berkeley, and prior to McKinsey, product and strategy leadership as Head of Product at StriVR (largest VR training company, raised about 11.2 billion yen) and Product Lead at Meta for global companies and users experience.
Headquarters
Headquarters
VRARRI is US based, with the headquarters in San Francisco, California.
VRARRI is US based, with the headquarters in San Francisco, California.
Visit Us
1 Embarcadero Center
San Francisco, California 94111
Visit Us
1 Embarcadero Center
San Francisco, California 94111
Call Us
+1 (415) 815 - 5016
Call Us
+1 (415) 815 - 5016
Write Us
info@vrarri.com
Write Us
info@vrarri.com
Sunnyvale Office
440 N Wolfe Road
Sunnyvale, California 94085, USA
Sunnyvale Office
440 N Wolfe Road
Sunnyvale, California 94085, USA
India Office
659B, Ram Nagar S
Madipakkam, Chennai 600091, India
India Office
659B, Ram Nagar S
Madipakkam, Chennai 600091, India
Japan Office
3F Sakuragaoka Front II, 16-13
Sakuragaoka-cho
Shibuya-ku, Tokyo 150-0031, Japan
Japan Office
3F Sakuragaoka Front II, 16-13
Sakuragaoka-cho
Shibuya-ku, Tokyo 150-0031, Japan
Contact Us
Contact Us
Contact Us
VRARRI
Company
Copyright © 2023 All Rights Reserved By VR AR Research Institute
VRARRI
Company
Copyright © 2023 All Rights Reserved By VR AR Research Institute
VRARRI
Company
Copyright © 2023 All Rights Reserved By VR AR Research Institute